Check 1
Every call has a timeout.
Measured live, recorded in your GameDay report.
⚠ Scenario: Latency injection
Dead dependencies are easy. Slow ones are what take you down. This scenario adds delay, jitter or loss between your services.
Requests between chosen services slow down.
Thread pools and queues fill.
Timeouts, or their absence, show up.
Check 1
Measured live, recorded in your GameDay report.
Check 2
Measured live, recorded in your GameDay report.
Check 3
Measured live, recorded in your GameDay report.
Start with your p99 doubled, then try a few seconds. Most bugs appear well before a full outage.
Runs only against infrastructure you have verified you own, with a blast-radius limit, a hard time limit and an abort button. Never against third parties.